Premios Desafío Aporta 2020
La Iniciativa Aporta arranca en 2009 con el fin de promocionar la apertura de la información pública y desarrollo de servicios avanzados basados en datos. Es promovida por el Ministerio de Asuntos Económicos y Transformación Digital y la Entidad Pública Empresarial Red.es.
Bajo el lema “El valor del dato en la educación digital” esta tercera edición del Desafío Aporta tiene por objeto premiar ideas y prototipos que identifiquen nuevas oportunidades de captar, analizar y utilizar la inteligencia de los datos en el desarrollo de soluciones en el ámbito educativo.
Comprometidos con el mundo educativo
Durante cuatro años, nuestro fundador Aday Melián Carrillo fue jefe de proyecto y diseñador de videojuegos de Little Smart Planet, una plataforma de videojuegos educativos para primaria y secundaria. Aprendiendo mucho sobre la forma de convertir los procesos educativos en experiencias lúdicas siempre con el objetivo de facilitar el acceso al conocimiento desde los más pequeños.
Como Daydream Software, hemos trabajado en libros interactivos, gamificación de cursos y proyectos centrados en aprovechar el poder de la interacción para facilitar la divulgación del contenido educativo de la forma más adaptada al público objetivo.
Este compromiso con la educación nos ha llevado a publicar el siguiente artículo de veterinaria como coautores en la revista Animals: Anatomic Interactive Atlas of the Loggerhead Sea Turtle (Caretta caretta) Head.
Finalmente, la combinación de nuestro esfuerzo con la convocatoria del Desafío Aporta 2020 nos ha llevado a diseñar y construir el Proyecto MIPs.
Proyecto MIPs: Una nueva forma de ver las imágenes
Un MIP (Marked Information Picture) es un nuevo soporte interactivo de información, que consiste en una serie de capas interactivas sobre imágenes estáticas que facilitan la retención de información y la identificación de elementos.
Este proyecto consiste en un servicio para la creación de MIPs de forma rápida sobre cualquier imagen. Los MIPs creados serán accesible desde cualquier dispositivo y podrán ser utilizado como recurso docente.
Para comprobar la compatibilidad con OpenData y acceder al Desafío Aporta 2020, hemos creado un conversor en Python de datos GeoJSON a MIP de forma automática que convierte datos geográficos en una imagen interactiva.
Resultados del desafío
Estamos muy orgullosos y felices de anunciar que hemos ganado el segundo premio del Desafío Aporta, impulsado por Red.es
Ha sido una experiencia intensa en el desarrollo pero que ha finalizado de una forma más que exitosa para nosotros. Especialistas en educación y tecnología han visto en nuestro Proyecto MIPs que tiene el potencial para simplificar y ayudar a los profesores y alumnos durante el proceso de estudio con el uso de imágenes con regiones interactivas superpuestas.
Seguiremos trabajando en este prototipo ahora con más motivación gracias a este reconocimiento para tener una versión funcional pública lo antes posible.
Felicidades a los demás participantes que ofrecían ideas muy interesantes en el ámbito educativo y que esperamos que puedan finalmente desarrollar.
Muchas gracias a todo el equipo detrás de Red.es y toda la gente que dedicó su tiempo a analizar y evaluar nuestro proyecto ya que ha sido creado con todo el cariño del mundo.
This weekend we have been part of an videogame development event on the Festival Internacional de Animayo 2021. On this event, we talked with partners in Canary Islands sharing opinions, experiences and proposing improvements we see important on our local tiny industry.
We deeply thank Animayo for inviting us and create this event. We hope to keep collaborating with them on next editions.
Today we published our new video with the latest works we have been working at until now.
Some of them are still on development or they are concepts and ideas we have been experimenting.
Get in touch with us if you see some project that can fit into your idea and we we’ll talk about it.
We’ve been recently selected as one of the 10 finalists of the Desafío Aporta 2021 (El valor del dato en la educación digital)
We are so proud of being selected with our “Project MIP”, this project have been created with the focus on ease the creation of interactives images for any user profile in order to create new forms of learn and reinforce knowloedges.
During next three months we’ll be developing the prototype of our platform to finish this stage. After this, we will showcase the project for specialized jury on the final event of the challenge.
More information: Link Datos.gob.es
The Global Game Jam is getting closer and our partners from ACADEVI are getting involved as much as they can to simplify the access online to everyone interested on game development.
From Daydream Software we support all kind of iniciatives that promote experimentation and motivation to game development. Our first game Spheria, now published on Steam, was born in a weekend Jam and we are very proud of that.
To simplify the inscription for everyone, they have prepared a detailed How-To video (in spanish) to sign up on this link: https://youtu.be/IJp3k3ZvUnw
If you are interested in videogames and want to try if it can be a future work option for your profile or you just want to learn new things, this is a great opportunity
If you still not convinced, try today at 18:00 on Twitch on their channel. ACADEVI will stream a Game Jam simulation and you might find motivation on it.
From Daydream Software we fully support ACADEVI and their implication on the canary development.
Good morning! We’ve been creating a new personal project about Canary Fight (Lucha Canaria) since the last year, it’s called “Brega Project”. Our main objective is to create differente funny experiences that allows to learn a reinforce the knowledge and techniques of the canary fight. To do that, we are finishing the polishment and we aim to publish it soon as a videogame.
We have been a long time deeply studying the sport and we have created schemes and organized the information so we can build game mechanics over this solid bases. We have created a little demo of we have already developed that we wanted to share:
We are currently looking for investors and private companies support in order to finance the rest of the development, if you know some entity or someone interested on this kind of project, please contact with us and we will get into details.
For some months we have been working on our videogame porting to Nintendo Switch, trying to expand this sport to everywhere we can reach, we have decided to join the Nintendo portable, here is the result.
Tomorrow, 26th of june, eCrossminton will be on sale on the Nintendo Switch eShop, in Europe and America markets.
Keep the speeder flying, now on portable system!
We have achieved a new milestone with our game eCrossminton in Playstation 4, next December, in the free games for subscribers of PSPlus there will be our game: eCrossminton. So that everyone can enjoy this game that we have made with so much love and dedication.
Several magazines and blogs have published the news of next month’s games and we share the promotion together with Titanfall 2 and Monster Energy Supercross, great international productions which make us be honored for being part of PSPlus next month.
Here we list some of the pages that have echoed the news:
Keep the speeder flying!
Here we are, the entire team of Daydream Software, in an attempt to describe our experience with the videogame development.
First of all, we would like to talk about our personal experience: would you imagine to make a videogame for PS4 in only ten months? Maybe it would be possible if we were a big company, with a big team and a great production budget… but our tiny team, with only three members, with the full intention to grow and with limited technical abilities? Perhaps this is the moment when we have to talk about the meaning of the word STRESS and our desire to throw away the videogame on many occasions when we saw a black future. Luckily, we had many people that dedicate time and efforts to help us to develop the game: from the amazing BSO made by Adrian Berenguer, to our graphic designer or the riggers and animators.
Leaving aside the stress moments when everything seemed to be awful and black, today we see this experience like the great opportunity that has been and we keep only the good things and the good vibes of all this journey. This trip helped us to form a team, learned to organize our goals and, especially, verified that dreams comes true.
Who was going to tell us that after all this time looking for working on this sector, we would have the possibility to have our first videogame in PS4?
None of this would have been possible without the PSTalents initiative, who trusted in our project and especially in our team to get ahead with this project, giving us all the help we can ask for. They gave us so many visibility and also the possibility to publish our game in one of the most popular consoles: the PS4. We have to say thank to the SPEGC for get involved in a project like this and for give us a place to work and organize our tasks, although we did not use it much. We can not forget Mapfre, essential organism in all of this too. Thank ACADEVI very much for all the support that gave us and the opportunity to go to the TLP’18, where we could showcase our videogame in canary islands. And the last, but not the less important, say thank to eSport Talents because they gave us a big support to show up our game, they offered us the opportunity of having our eCrossminton’s stand at the ICO Speedminton Spanish Open 2018, where we could see the professional players playing the game while they chose their own-based character.
And we can not forget the central point of all: crossminton! There is no doubt that we have to thank to the ICO (International Crossminton Organization) for helping us in the process of developing the game, not just giving us their best wishes, but also providing us access to all the professional players and information. From here, the whole team of Daydream Software, wants to thank to this big organization and also to all the players that agreed to belong to our little virtual aportation to crossminton.
Finally, we want to thank our families and friends that have been here to support all of our bad days and our more pessimists moments. They are always on our side, to encourage us to move forward because … if we want, we can!
Now all that remain is… play eCrossminton! Daydream Software have so many ideas for the future, but now the only thing that matters to us is the reception of eCrossminton all around the world. We would like to read you opinions: Do you like it? Would you change something? Do you think that eCrossminton simulate the real sensation of the crossminton? Leave your comment in our social networks, we are waiting to read your thoughts!
What are you waiting for buy the game?